Trap
NormalVampire Awakening
Archetype:
Vampire
View:
3659
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
Vampire Awakening — Power Evaluation
Final Score: 55 ± 5 · Confidence: Medium
- Intrinsic: 52.8 · Deck: 56.9 · Meta: provisional
- Primary role: Starter · Secondary: Searcher/Tutor
Why it scores here
Vampire Awakening reliably converts into a Vampire monster Special Summoned straight from the Deck, functioning as a core starter for the archetype (100% inclusion rate, ~1.69 copies per list). Its value comes from that deck-to-field deployment, not from any stat line, since it is a Normal Trap with no ATK/DEF. The ceiling is capped by its slowness (a Normal Trap must be set a turn before use), its lack of any built-in disruption, and the clause that destroys the summoned monster during the End Phase. The archetype-locked text keeps it out of generic decks, so its power is real but narrow.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Played in 100% of sampled Vampire decks and a natural part of the archetype's core, but as a Normal Trap it must be set for a turn before it can summon (observed). |
| Combo & Conversion | 55 | Text summons exactly one Vampire from Deck as a single body; with no combo records supplied, the conversion is a modest one-card starter rather than a full board (inferred). |
| Resource Economy | 52 | Deploys a card straight from Deck to field for no cost, roughly even-to-positive, but the summoned monster is destroyed in the End Phase (inferred). |
| Effect & Interaction | 30 | The card itself provides no negation, removal, or disruption; any interaction comes only from the summoned Vampire's own effect (verified). |
| Material Utility | 42 | It produces a Vampire body that can be used as material or Link fodder, but the trap contributes no body of its own when blanked (inferred). |
| Resilience & Flexibility | 45 | A one-shot Trap with no self-recursion; it can be chained or activated on the opponent's turn but folds to trap negation (inferred). |
| Deck-Building Efficiency | 55 | A cheap ~2-of core slot in Vampire with no garnet cost, but locked to 'Vampire' monsters so it is not splashable elsewhere (observed). |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher/Tutor. Intrinsic ≈ 52.8, Deck ≈ 56.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Special Summons a Vampire monster directly from the Deck as a reliable in-archetype starter
- Core inclusion: 100% of sampled Vampire decks run it at ~1.69 copies on average
- No activation cost, giving a body straight from Deck to field
- Ties into the archetype's established partners (Vampire Familiar/Retainer at 96.5% co-deck)
Weaknesses
- Normal Trap is slow: it must be set one turn before it can be used
- The summoned monster is destroyed during the End Phase, limiting lasting board presence
- Provides no disruption or negation of its own
- Archetype-locked to 'Vampire' monsters, so it is not splashable in generic decks
Counters / choke points
- Trap negation / backrow removal that stops the activation
- The summoned Vampire already being removed or negated before it can do anything
- Cards that lock the End Phase destruction timing or clear the board before the summon resolves
Best use
Starter that deploys a Vampire body from Deck. Decks: Vampires. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon 1 'Vampire' monster from your Deck, but destroy it during the End Phase of this turn; Card text: You can only activate 1 'Vampire Awakening' per turn; It is a Normal Trap with no ATK/DEF of its own
- Observed: 114 sampled decks run it, all in the main deck, averaging 1.69 copies; 100% inclusion within the Vampires archetype in usage statistics (typical 2 copies); 96.5% co-deck rate with Vampire Familiar and Vampire Retainer
- Inferred: It functions as a Starter/Searcher-style deck-to-field deployment for the archetype; Conversion is limited to a single body that leaves during the End Phase; Deck synergy is high within Vampire but portability is low due to archetype-locked text
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited)






